… Some Poet Says


It’s about time I started getting some stuff done, so here’s a quick acting test that I started a couple of days ago just to get back into the groove of things. Expect more animation soon, and probably some sketches, too. I got a Wacom tablet!

Audio clip from “O Brother Where Art Thou” (2000).

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New Site Complete

As you can see, my new site is now up and fully functional. There’s a link at the top where you can view my reel, as well as a section with a gallery devoted to individual animation pieces. My resume is over to the right along with a few links to some of my other online profiles.

If you want more information about my work, a good way to find it is to look at the categories over on the right. The blog posts contain a lot of information that you won’t find in the gallery.

Thanks for visiting!

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Robot Attack! Part One


It’s a battle between a robot and a superhero! This is an attempt at showing a good understanding of timing and weight. I plan on adding an ending segment eventually. It’s planned out and the animation will probably be done sometime soon, but the real issue is a lack of rendering power now that I’m out of school and limited to my own hardware, which in no way resembles a render farm. It’ll happen sometime soon!

Morpheus Rig by Josh Burton. LowRobo Rig by Ila Soleimani.

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Boomstick!


Here’s an animation created using motion capture data as reference. The mocap data was essentially used to bypass the blocking stage typical of key-framed animation. That said, several things were completely re-animated, including the left arm and the entire spine, neck, and head. Everything else was significantly adjusted, taking the principles of animation into account. The mocap system at ETSU doesn’t capture fingers or facial animation, so that’s all me. Added the cloth sim for a bit of an extra effect.

Thanks to Josh Burton for the Morpheus Rig, and thanks to Tim Lewis for the shotgun model and texture. Audio clip is from “Army of Darkness” (1992).

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Quadruped Walk + Run Cycle


Here’s a realistic set of quadruped cycles, animated using a lion as reference for the walk and a cheetah for the run, in an attempt to create some believable motion with an unbelievable creature. I tried to sort of re-invent the wheel with this one… I think it’s a little too easy to just grab cycle charts off the web that tell you how to time out all your movements. So with this, I decided to use reference footage and figure out my own timing and weight.

Thanks to Chad Vernon for creating the awesome Nico rig.

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